by The Steampunk Vicar
In the Course of composing at the CREDO Conference in Roslyn, VA, I came across a rather remarkable Revelation.
A Portion of my Youth was misspent in that possibly heathenous pursuit of Dungeons and Dragons, a Role Playing Game of a fantasy Theme. Many happy Hours I whiled away in collaborative Storytelling, taking the part of an Elf or Dwarf or Gnome, a Fighter or a Wizard or a Druid.
My favorite Class to play, however, surprising No One, was the Cleric – that Channeler of the Power of the Gods, their Representative among the mortal Races. For Reasons that would become clear subsequently, I am very attracted to the Concept of the Figure of religious Authority. I identify with such Characters – they carry deep Meaning and Weight for me.
Now that I am, in fact, a Cleric of the American Church of Scotland, I had become disconnected from a Fact which would have served me well in my Ministry.
According to the Game Rules for the Third Edition of Dungeons and Dragons, in order to cast Spells, a Cleric must spend a Minimum of one continuous Hour in study or prayer each Day. Other Powers and Skills remain in Play. but a Cleric’s most powerful Abilities require an Hour’s Communion with their chosen Deity.
In discerning new Practices for my Life, I have chosen to take on this Burden. If I am to do pastoral Work, I must spend at least one Hour that day in Study, Prayer, or Meditation. I can commit to other Duties, those of Home or Family, but my Employ as a Pastor demands a single Hour of my Attention to God – or there is no Spell that I can cast.
A large Burden – but one I am overjoyed to be taking on.